Zero-G Combat:

  • Movement: You gain a fly speed equal to your walking speed, but you continue moving in a straight line until you hit something or use an Action/Reaction to grab a surface.

  • Recoil: If you fire a heavy weapon (Two-Handed) while not anchored/magnetized to a surface, you are pushed 15ft backward.

  • Anchor: Making an attack with a non-heavy melee weapon has Disadvantage unless you have a swim/fly speed or magnetic boots.

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