Loaning a Nat 20 - 

  • When a player rolls a nat 1, they may trade the GM for a nat 20. However, the GM may trade back for the nat 1 at any time.

Death -

  • Revive spells still work. Some strange powers in the galaxy can undo death, but usually at a cost.

Heroic Round -

  • When a PC goes down, on what would be their next turn, instead of doing a death saving throw, the player can opt to perform a Heroic Round. All spell slots are regained, any conditions are reverted, all actions reset, and all attacks crit. no There is no coming back from this, however, PC gives up their life for the party. 

Critical failures -

  • Nat 1 result in a disastrous outcome that follows PC when the GM deems fit or it fits with the current story narrative inquisitor 

Crueler Criticals -

  • With this rule, instead of rolling the damage dice twice, you instead maximize the damage once and then roll the second die. So, instead of rolling 2d8 and adding your Strength modifier, you instead roll 1d8, add 8 for the maximum die roll, and then add your Strength modifier.
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