Magos Munitions
A chain weapons dealer that sells and buys firearms and explosives Corporations
Simple Weapons
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Martial Melee Weapons
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Martial Ranged
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Homebrewed Weapons
Power Fist (4,500cd) - An armored gauntlet, with a powered ram which improves the impact of the wielder's melee strikes. 1d12 Bludgeoning damage. Powered (4d12)
Super Sledge (5,000cd) - A Sledge Hammer fitted with a small jet turbine on the back of the hammer head to provide a jet assisted hit. 4d6 Bludgeoning Damage. Two-Handed, Heavy
Energy Sword (3,000cd) - A single-handed, double-bladed energy weapon. The twin blades are superheated plasma contained in a tightly configured magnetic field generated from its grooved hilt. 2d12+4 Lightening damage. Finesse, Light
Grav Canon (4,00cd) - 2d10+2 Necrotic damage. Alternate firing mode, 2 charges, fire a gravity well at a location of your choosing. All creatures in a 20 ft circle need to make a dc15 DEX save or be pulled to the middle of the well. Ammunition (Range 200/400), Heavy, Two-Handed, Reload 5
Rail Gun (5,000cd) - 6d12 Radiant damage. Shots not taken in a crouching or prone position are at Disadvantage. Ammunition (Range 400/600), Heavy, Loading, Two handed, Reload 1
Flamethrower - TBD
Hammer of Dawn - TBD
Frag Grenade (100cd)
Shock Grenade (150cd) - Does Lightning Damage
Smoke Grenade (75cd) - Creates an opaque 20 foot circle of smoke
Weapon Modules
Deflection Circuitry (2,000cd) - This weapon module enhances melee weapons with force projection circuitry and can only be applied to weapons with the Powered property. When you are hit by a ranged attack roll that deals Force, Lightning, or Radiant damage, you can take a Reaction to expend a charge from its Power Cell and add 1d4 to your AC against that attack, possibly causing it to miss.
Extended Magazine (3,500cd) - This weapon module doubles the ammo capacity of Ranged weapons with the Reload property that use Bullets.
Extra Battery (3,500cd) - This weapon module allows Melee weapons with the Powered property and Ranged weapons with Power Cell ammunition to hold two Power Cells.
Filament-Tether Grapnel (2,500cd) - This weapon module adds the function of an Ascension Gun to the weapon. This module can only be applied to Ranged weapons.
Grenade Chamber (5,000cd) - This weapon module increases the range of grenades. You can load a Grenade into this weapon module as a Bonus Action, and fire it in place of an attack when you take the Attack action. The grenade’s range increases to half the weapon’s normal range. This module can only be applied to Ranged weapons with the Two-Handed property.
Double Tap (1,000cd) - Fire two projectiles at once. Double damage die as long as mod is installed. Not applicable to energy weapons.