Native Saurian armor technology that is slowly expanding into the wider galaxy. Corporations

Armor

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Armor Modules

Composite Weave (1,750cd) - You have a +1 bonus to AC while wearing a suit of armor with this armor module. This armor module can't be used in conjunction with Dynasteel Plating. While attached to Heavy Armor, the armor's Strength requirement increases to 14. 

Concealed Compartment (3,000cd) - This armor module is typically placed on the forearm or thigh. It can hold one Tiny object, and you can take an object out of the compartment, or put an object in, as a Bonus Action. A creature can locate the compartment as a Search action with a successful DC 15 Wisdom (Perception) check. 

Dynasteel Plating (6,250cd) - You have a +2 bonus to AC while wearing a suit of Heavy Armor with this armor module, and the armor's Strength requirement increases to 15. This armor module can't be used on Light or Medium armor or in conjunction with Composite Weave. 

Environment Seals (4,500cd) - This armor module gives a suit of armor the air, pressure, radiation, and temperature protection needed to survive for up to 24 hours in space or underwater. The armor module replenishes its protective capability with 1 hour of access to pressurized, breathable air. 

Integrated Tool (2,500cd Plus Tool Cost) - This armor module integrates a tool and necessary controls for it into your armor. Bypass tools, Electronics Tools, Engineer’s Tools, Spiking Deck, and Mechanic’s Tools are by far the most common tools to integrate this way. The tool extends from the armor’s forearm, glove, or gauntlet. You can install multiple Integrated Tool modules in a suit of armor, but you must choose different tools for each module.

Overshields

Shield generators are made almost entirely of energy barriers and have a physical component from which the barrier emanates encompassing the entirety of the wearer. Shield must be reactivated once depleted. A generator is typically worn on the back of a creature attached to a backpack or attached to a shoulder guard. 

Light shield generator (2,000cd)

  • +1 to AC
  • 10 temp HP
  • When depleted, recharge (4-5-6)
  • Costs reaction to activate

Medium Shield generator (5,000cd)

    • 2 to AC. 
  • 15 temp HP
  • When depleted, recharge (5-6)
  • Costs bonus action to activate

Heavy Shield generator (11,000cd)

  •  + 4 to AC.
  • 25 temp HP
  • When depleted, recharge (5-6)
  • Costs action to activate
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