Up and coming cybernetic body modification clinic, has a 5 star rating on the Hypergrid. Corporations

Cybernetics

Head Upgrades

  • Cybernetic Eyes (2,500cd) - Optical replacements that give Advantage on Investigation checks. 
  • Personal Communications System (1,500 cd) - Microscopic communication array implanted in the brain allowing nonverbal communication with another PCS device within a 5 mile range. 
  • AI Assisted Reaction (4,000cd) - AI chip that reacts to perceived dangers before the brain can granting Advantage on Dexterity saving throws. 

Body Upgrades

  • Reinforced Bones (5,500cd) - Bones injected with a titanium alloy granting a +2 boost to AC. 
  • Synthetic Skin (4,000cd) - Replaces skin with a synthetic replica grants resistance to Fire, Cold, Acid, Slashing, and Piercing damage. 
  • Mechadendrite (9,000cd + upgrades) - a highly customizable bionic tentacle-like and robotic arm limb prosthetics that is hard-wired into the central nervous system and surgically attached to the spine, so that it is controlled by its user's mind using neural impulses just like a biological limb. Additional action is a common result of installation. 

Arm Upgrade

  • Steady Hands (3,500cd) - Tendons and ligaments in hands replaced with strong synthetic fibers giving Advantage to hit with ranged weapon attacks. 
  • Mantis Arms (6,5000cd) - Blades installed in the forearms that can be deployed as a Bonus Action causing 2d6 Slashing damage. (Can be upgraded to Powered(6d6+4) for additional 2,000cd)  

Leg Upgrades

  • Pistons and Servos (6,000cd) - High pressure pistons and quick reactive servos installed in the legs grant +10 movement speed and no provoked opportunity attacks during combat. 
  • Stalking Stance (4,000cd) - Biomechanical connective tissue supporting leg muscles giving advantage to Stealth checks.
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